TLDR: watch the video at the bottom if you don’t like demos
WHOA! It has been a super long time. So, let us catch up. First - what have we as a group been doing:
- Built up some boring infrastructure and operations
- Rewrote an entire game
- Revamped all of Eight Hours
- Started a collaboration
Some more on Eight Hours:
After a lot of internal debate, we decided it was best to update the Eight Hours Demo due to some glaring issues. A lot of these issues were as listed:
- it took to long to get to the core of the game in the demo
- it was not obvious or learnable to navigate teh game controls
- it was too dark - people couldn’t see in the game!
We also saw some opportunity to update a lot of game play controls and reoccurring issues due to our original code. So with that we also updated a bunch of developer workflows and game configurations, as well as these player facing features:
- new custom dialogue added with subtitles (English only)
- an actual entity model
- totally rebuilt and better lit demo level
- more natural progression of learning the controls
- gamepad support for the PC
- better audio
- better player feedback for interactions within the game
- actual win and losing conditions
- JUMP SCARES!
As we were working on those elements we also identified a few more features that could make this into a full game! So we are actively working on fleshing out the game for a full release! What we hope to add is the ability to capture entities with a photograph and a video feed. We would also like to add achievements for all of the marketplaces we deploy to.
Wow, so many updates! Here is everything put together in a 10 minute video!