Eight Hours by Troll Purse

TLDR: watch the video at the bottom if you don’t like demos

WHOA! It has been a super long time. So, let us catch up. First - what have we as a group been doing:

  • Built up some boring infrastructure and operations
  • Rewrote an entire game
  • Revamped all of Eight Hours
  • Started a collaboration

Some more on Eight Hours:

After a lot of internal debate, we decided it was best to update the Eight Hours Demo due to some glaring issues. A lot of these issues were as listed:

  • it took to long to get to the core of the game in the demo
  • it was not obvious or learnable to navigate teh game controls
  • it was too dark - people couldn’t see in the game!

We also saw some opportunity to update a lot of game play controls and reoccurring issues due to our original code. So with that we also updated a bunch of developer workflows and game configurations, as well as these player facing features:

  • new custom dialogue added with subtitles (English only)
  • an actual entity model
  • totally rebuilt and better lit demo level
  • more natural progression of learning the controls
  • gamepad support for the PC
  • better audio
  • better player feedback for interactions within the game
  • actual win and losing conditions
  • JUMP SCARES!

As we were working on those elements we also identified a few more features that could make this into a full game! So we are actively working on fleshing out the game for a full release! What we hope to add is the ability to capture entities with a photograph and a video feed. We would also like to add achievements for all of the marketplaces we deploy to.

We have many great plans, but we can’t know if it is worth it without your feedback! Download the demo and give us your feedback. The newest demo is Available NOW

Wow, so many updates! Here is everything put together in a 10 minute video!