Efficient workflow for setting up Substance Painter textures


I’m still fairly new to the workflow of exporting and loading up textures from Substance Painter into the Unreal Editor. I understand how to export them out of Painter, and then set up the Base Colour, Normal, and Occlusion/Metallic/Roughness textures in the Material Editor, however I was wondering if there was a more efficient way of doing it rather than going through each one, creating a material from the Base Colour texture, and then dropping in the Normal/Occlusion… into the Editor and then hooking them up into the right channels…? I have quite a few, so it’s going to take a while.