For doing a level of interior space with all baked/static lighting and no raytracing, I feel like going back a decade doing lighting in an offline renderer where I tweak lights parameters, build lighting, wait for lightmass baking, and see the approximated result. What is worse is usually the result of “Preview” built quality is highly inaccurate to a degree that I can’t trust it as a means to adjust lights direction and intensity.
How would you typically speed up this process? For the level I am working on, “Medium” quality build can take about 8 minutes, which is kinda slow to iterate the lighting.
I am wondering if it makes sense to turn on all raytracing features to dial in lights intensity, color, and direction, so I can preview the final production bake result (low frame rate is OK). Then turning off all raytracing features for a final production quality bake.