Hello!! That was an amazing Training, it was a lot of useful for me.
I’d like to ask some questions about Bluetilities for assets (I Apologize If this isn’t the correct place to post).
I Have a lot of Blueprints created from an UObject Class and I want to edit some variables in them and save the blueprints.
But the problem is when I I have the selected asset reference I can’t cast to my UObject class NF_Achievement, Maybe can you tell me wich is the correct way for do it?
Thank you for you Attention.