Educational Licensing - Teaching using UE4

Hello,

I’ve been looking around and researching about using UE4 in a teaching environment (we’ve also been looking at Unity3D and such), I’m part of a small community college that wants to teach game programming as part of a greater game programming pipeline and we are currently researching options.

As far as I can tell there are no costs associated with installing, teaching, and creating any games on UE4 for any Academic Institution besides the $3,000 quarterly fee and 5% royalty fee for any games commercially launched, however I guess I still want to make sure of any tangible upfront costs before I go make a proposal and case for using UE4 over say Unity3D.

So my overall questions are:

-What are the licensing costs for installing UE4 in an Academic setting (we need at the minimum 42 seats for now).

-Any licensing costs for Educators?

-License costs for individual student use (which as far as I can tell are free).

Thank you for your time.

Since proposal and case things are a headache, it is better to wait for a staff to reply this. As far as I know, it is free to everyone - from students to game studios, no extra licensing costs per seat. But it is free until you make money enough to support Epic Games, for sure.

When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter.

But as a graphic design student I’d like to share my opinions about chosing a game engine in addition to licensing.

We had the same discussion with my professor about licensing a game engine, for a long time and he asked my opinion in this case. At that time, Unreal Engine was still free for educational purposes yet he chose Unity3D due to ease of use and Javascript support. Now, in my class, we are 4 students who wants to work on game engines.

My friends chose Unity3D and I chose UE4. Unity3D was easy to implement their work without hassling much. I had to experiment a few things to have a better understanding of how UE works. Friendly Unreal community and documentation helped me a lot! After a month full of tests, I started my project and finished it, right now I am adding extra features where my friends are still trying to catch realistic lightnings and materials, fix plugin related issues. Considering the time spent on the project and the results, my professor is also thinking about changing from Unity3D to Unreal Engine. He realised that without some plugins Unity 3D is actually hard for students to do advanced things (where it encourages for piracy considering lots of plugins required for the ones who doesn’t have programming background). Unreal Engine 4 is more likely a complete pack, like including lots of great plugins for Unity3D within.

I hope my opinions as a student helps you to decide the best one for you

Excalith is correct. Non-commercial educational use is license free and royalty free. There is a 5% royalty on gross commercial revenues (other than some exceptions) and the first $3K is royalty free per quarter.

To echo Canon,Unreal Engine for Non-commercial educational use is license free and royalty free. There is a 5% royalty on gross commercial revenues (other than some exceptions) and the first $3K is royalty free per quarter.

Please encourage students, educators and administrators to go to the link below to get licenses.

If you have specific questions about how it applies to educational institutions, you can see the EDU FAQ below.

You can also find docs to help with academic installs below.