# Editor Utility Widget (How to save changes) \[SOLVED\]

**URL:** <https://forums.unrealengine.com/t/editor-utility-widget-how-to-save-changes-solved/821338>\
**Category:** Programming & Scripting\
**Tags:** editor-utility-widge, Editor-Scripting, Editor-Utility, unreal-engine\
**Created:** [March 25, 2023, 2:06pm UTC](https://forums.unrealengine.com/t/editor-utility-widget-how-to-save-changes-solved/821338 "2023-03-25T14:06:48Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![Loreseeker\_Games](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/loreseeker_games/32/698712_2.png) [@Loreseeker\_Games](https://forums.unrealengine.com/u/Loreseeker_Games)\
**Post date:** [March 25, 2023, 2:26pm UTC](https://forums.unrealengine.com/t/editor-utility-widget-how-to-save-changes-solved/821338/2 "2023-03-25T14:26:51Z")

</div>

SOLVED. I had to use the “Set Editor Property” node instead of simply casting to the actor and modifying the variable.

For those like me who are just beginning to learn Editor Utilities, this is the setup I used.

 ![EditorWidget](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/2/e/32e2ee7286b522e6379a7d4a41d2600c5fdf369c.png)

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