Editor shuts down at 39%

Hi, I’ve been scouring the forums for this issue but no one seemed to have encountered it. When I try to open my project the splash shows up, then suddenly without any message closes itself at around 39-49 percent.

Here’s my log from Saved/Log/ :

Log file open, 09/01/19 18:09:58
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: Rehabilitation
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.300272
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin Firebase
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.22-CL-7053642
LogInit: Engine Version: 4.22.3-7053642+++UE4+Release-4.22
LogInit: Compatible Engine Version: 4.22.0-5660361+++UE4+Release-4.22
LogInit: Net CL: 5660361
LogInit: OS: Windows 10 (Release 1803) (), CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz, GPU: NVIDIA GeForce GTX 1060
LogInit: Compiled (64-bit): Jun 18 2019 03:09:11
LogInit: Compiled with Visual C++: 19.16.27025.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.22
LogInit: Command Line: 
LogInit: Base Directory: D:/Program Files/Epic Games/UE_4.22/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[r.VSync:0]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2019.09.01-17.09.58:591][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/Saved/Config/Windows/Engine.ini]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:1]]
[2019.09.01-17.09.58:591][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/Saved/Config/Windows/Engine.ini]
[2019.09.01-17.09.58:591][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/Saved/Config/Windows/Engine.ini]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2019.09.01-17.09.58:591][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/Saved/Config/Windows/Engine.ini]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2019.09.01-17.09.58:591][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2019.09.01-17.09.58:591][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/Saved/Config/Windows/Engine.ini]
[2019.09.01-17.09.58:591][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/Saved/Config/Windows/Engine.ini]
[2019.09.01-17.09.58:595][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/Saved/Config/Windows/Scalability.ini]
[2019.09.01-17.09.58:595][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.09.01-17.09.58:596][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/Saved/Config/Windows/Scalability.ini]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.09.01-17.09.58:596][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/Saved/Config/Windows/Scalability.ini]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.09.01-17.09.58:596][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/Saved/Config/Windows/Scalability.ini]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.09.01-17.09.58:596][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.09.01-17.09.58:597][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/Saved/Config/Windows/Scalability.ini]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.09.01-17.09.58:597][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/Saved/Config/Windows/Scalability.ini]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.09.01-17.09.58:597][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/Saved/Config/Windows/Scalability.ini]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.09.01-17.09.58:597][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.09.01-17.09.58:597][  0]LogInit: Selected Device Profile: [Windows]
[2019.09.01-17.09.58:597][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2019.09.01-17.09.58:606][  0]LogHAL: Display: Platform has ~ 16 GB [17133694976 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:0		; Required until we fix HLR fall-out]]
[2019.09.01-17.09.58:606][  0]LogInit: Going up to parent DeviceProfile []
[2019.09.01-17.09.58:606][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/Saved/Config/Windows/Scalability.ini]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.09.01-17.09.58:606][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/Saved/Config/Windows/Scalability.ini]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.09.01-17.09.58:606][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/Saved/Config/Windows/Scalability.ini]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.09.01-17.09.58:606][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/Saved/Config/Windows/Scalability.ini]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.09.01-17.09.58:606][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.09.01-17.09.58:607][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/Saved/Config/Windows/Scalability.ini]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.09.01-17.09.58:607][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/Saved/Config/Windows/Scalability.ini]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.09.01-17.09.58:607][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/Saved/Config/Windows/Scalability.ini]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.09.01-17.09.58:607][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2019.09.01-17.09.58:607][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2019.09.01-17.09.58:607][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/Saved/Config/Windows/Engine.ini]
[2019.09.01-17.09.58:607][  0]LogInit: Computer: DESKTOP-SIUJFKB
[2019.09.01-17.09.58:607][  0]LogInit: User: rainy
[2019.09.01-17.09.58:607][  0]LogInit: CPU Page size=4096, Cores=4
[2019.09.01-17.09.58:607][  0]LogInit: High frequency timer resolution =2.742191 MHz
[2019.09.01-17.09.58:608][  0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
[2019.09.01-17.09.58:608][  0]LogMemory: Platform Memory Stats for Windows
[2019.09.01-17.09.58:608][  0]LogMemory: Process Physical Memory: 99.26 MB used, 99.26 MB peak
[2019.09.01-17.09.58:608][  0]LogMemory: Process Virtual Memory: 96.09 MB used, 96.09 MB peak
[2019.09.01-17.09.58:608][  0]LogMemory: Physical Memory: 6647.67 MB used,  9692.30 MB free, 16339.96 MB total
[2019.09.01-17.09.58:608][  0]LogMemory: Virtual Memory: 4647.49 MB used,  134213080.00 MB free, 134217728.00 MB total
[2019.09.01-17.09.58:633][  0]LogInit: Using OS detected language (en-GB).
[2019.09.01-17.09.58:633][  0]LogInit: Using OS detected locale (en-GB).
[2019.09.01-17.09.58:634][  0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
[2019.09.01-17.09.58:818][  0]LogInit: Setting process to per monitor DPI aware
[2019.09.01-17.09.58:859][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2019.09.01-17.09.58:859][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2019.09.01-17.09.59:104][  0]LogHMD: Failed to initialize OpenVR with code 110
[2019.09.01-17.09.59:104][  0]LogD3D11RHI: D3D11 adapters:
[2019.09.01-17.09.59:179][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1060' (Feature Level 11_0)
[2019.09.01-17.09.59:179][  0]LogD3D11RHI:       6052/0/8169 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2019.09.01-17.09.59:181][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2019.09.01-17.09.59:181][  0]LogD3D11RHI:       0/0/8169 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2019.09.01-17.09.59:181][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2019.09.01-17.09.59:188][  0]LogD3D11RHI: Creating new Direct3DDevice
[2019.09.01-17.09.59:188][  0]LogD3D11RHI:     GPU DeviceId: 0x1c20 (for the marketing name, search the web for "GPU Device Id")
[2019.09.01-17.09.59:188][  0]LogWindows: EnumDisplayDevices:
[2019.09.01-17.09.59:188][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1060' (P:0 D:1)
[2019.09.01-17.09.59:189][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1060' (P:1 D:1)
[2019.09.01-17.09.59:189][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1060' (P:0 D:0)
[2019.09.01-17.09.59:189][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1060' (P:0 D:0)
[2019.09.01-17.09.59:190][  0]LogWindows: DebugString: FoundDriverCount:4 
[2019.09.01-17.09.59:190][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1060
[2019.09.01-17.09.59:190][  0]LogD3D11RHI:   Driver Version: 418.81 (internal:25.21.14.1881, unified:418.81)
[2019.09.01-17.09.59:190][  0]LogD3D11RHI:      Driver Date: 1-30-2019
[2019.09.01-17.09.59:190][  0]LogRHI: Texture pool is 4236 MB (70% of 6052 MB)
[2019.09.01-17.09.59:231][  0]LogD3D11RHI: Async texture creation enabled
[2019.09.01-17.09.59:239][  0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2019.09.01-17.09.59:239][  0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2019.09.01-17.09.59:239][  0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2019.09.01-17.09.59:248][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2019.09.01-17.09.59:719][  0]LogTemp: Display: Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop'
[2019.09.01-17.09.59:732][  0]LogTemp: Display: Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient'
[2019.09.01-17.09.59:746][  0]LogTemp: Display: Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor'
[2019.09.01-17.09.59:760][  0]LogTemp: Display: Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer'
[2019.09.01-17.09.59:773][  0]LogTemp: Display: Module 'MacTargetPlatform' loaded TargetPlatform 'Mac'
[2019.09.01-17.09.59:787][  0]LogTemp: Display: Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient'
[2019.09.01-17.09.59:801][  0]LogTemp: Display: Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor'
[2019.09.01-17.09.59:815][  0]LogTemp: Display: Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer'
[2019.09.01-17.09.59:822][  0]LogTemp: Display: Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows'
[2019.09.01-17.09.59:902][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android'
[2019.09.01-17.09.59:902][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC'
[2019.09.01-17.09.59:902][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC'
[2019.09.01-17.09.59:902][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT'
[2019.09.01-17.09.59:902][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1'
[2019.09.01-17.09.59:902][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a'
[2019.09.01-17.09.59:902][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2'
[2019.09.01-17.09.59:902][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC'
[2019.09.01-17.09.59:902][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient'
[2019.09.01-17.09.59:902][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient'
[2019.09.01-17.09.59:902][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient'
[2019.09.01-17.09.59:903][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient'
[2019.09.01-17.09.59:903][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client'
[2019.09.01-17.09.59:903][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient'
[2019.09.01-17.09.59:903][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client'
[2019.09.01-17.09.59:903][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient'
[2019.09.01-17.09.59:903][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi'
[2019.09.01-17.09.59:903][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient'
[2019.09.01-17.09.59:904][  0]LogTemp: Display: Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5'
[2019.09.01-17.09.59:953][  0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient'
[2019.09.01-17.09.59:954][  0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS'
[2019.09.01-17.09.59:983][  0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient'
[2019.09.01-17.09.59:983][  0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS'
[2019.09.01-17.09.59:997][  0]LogTemp: Display: Module 'LinuxClientTargetPlatform' loaded TargetPlatform 'LinuxClient'
[2019.09.01-17.10.00:014][  0]LogTemp: Display: Module 'LinuxNoEditorTargetPlatform' loaded TargetPlatform 'LinuxNoEditor'
[2019.09.01-17.10.00:029][  0]LogTemp: Display: Module 'LinuxServerTargetPlatform' loaded TargetPlatform 'LinuxServer'
[2019.09.01-17.10.00:045][  0]LogTemp: Display: Module 'LinuxTargetPlatform' loaded TargetPlatform 'Linux'
[2019.09.01-17.10.00:103][  0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin'
[2019.09.01-17.10.00:103][  0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient'
[2019.09.01-17.10.00:103][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2019.09.01-17.10.00:111][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2019.09.01-17.10.00:170][  0]LogShaderCompilers: Guid format shader working directory is -33 characters bigger than the processId version (../../../../../../Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/Intermediate/Shaders/WorkingDirectory/7524/).
[2019.09.01-17.10.00:170][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/rainy/AppData/Local/Temp/UnrealShaderWorkingDir/EFE5E3C64E4BD9EA3D505AA0D9D54B46/'.
[2019.09.01-17.10.00:172][  0]LogXGEController: Cleaning working directory: C:/Users/rainy/AppData/Local/Temp/UnrealXGEWorkingDir/
[2019.09.01-17.10.00:173][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2019.09.01-17.10.00:173][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2019.09.01-17.10.00:173][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2019.09.01-17.10.00:755][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2019.09.01-17.10.00:808][  0]LogDerivedDataCache: Loaded boot cache 0.05s 71MB C:/Users/rainy/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
[2019.09.01-17.10.00:808][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/rainy/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc
[2019.09.01-17.10.00:808][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2019.09.01-17.10.00:808][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2019.09.01-17.10.00:808][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/rainy/OneDrive/Documents/Unreal Projects/Rehabilitation/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2019.09.01-17.10.00:808][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2019.09.01-17.10.00:821][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2019.09.01-17.10.00:821][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2019.09.01-17.10.00:821][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2019.09.01-17.10.00:833][  0]LogDerivedDataCache: Using Local data cache path D:/UE4Cache: Writable
[2019.09.01-17.10.00:833][  0]LogDerivedDataCache: Using Shared data cache path D:/UE4Cache: Writable
[2019.09.01-17.10.00:862][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2019.09.01-17.10.00:863][  0]LogSlate: Using FreeType 2.6.0
[2019.09.01-17.10.00:863][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1

This is a project I’ve been working on a long time, and loosing it would mean loosing hundreds of hours of work, I really hope I can recover this. The log doesn’t show any errors so I am very confused.

For the record, I’m using blueprints and I don’t know C++.

Thank you.