So I’ve got a cover generator started and I’m currently using an actor you drop in the level and hooking a few events to rebuild the cover locations. It works, but It doesn’t feel very integrated into the editor workflow.
So I’m wondering if anyone has any pointers in terms of editor integration they can share? I’ve got a plugin with a main menu button, but what I really want is something that works roughly the same as the navmesh generation does, so it has the notification that its building etc.
I guess my main thinking is to follow the navmesh generation code around, but it is pretty nasty to try and isolate it mentally from among the engine codebase, so anyone who has any insights I would love to hear them.