Hey ,
I see you’re doing some casting in this Blueprint, so I think I see cause of problem. When you save a BP that casts to another BP, that second BP becomes “dirty.” A dirty BP asset isn’t counted as a modified asset, so when you Save All Modified Assets those dirty assets won’t be included.
I’m guessing you cast to this HUD BP from another BP, and same is true for all 3 assets this occurs with. If that’s case, try using File > Save All and see if that solves problem. Let me know if it still happens after trying that.
Best,