# Editor Extension Plugin - Create new button in blueprint editor toolbar

**URL:** <https://forums.unrealengine.com/t/editor-extension-plugin-create-new-button-in-blueprint-editor-toolbar/429533>\
**Category:** Blueprint\
**Tags:** graph, unreal-engine, question, Blueprint\
**Created:** [July 16, 2018, 11:02am UTC](https://forums.unrealengine.com/t/editor-extension-plugin-create-new-button-in-blueprint-editor-toolbar/429533 "2018-07-16T11:02:35Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Mercus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mercus](https://forums.unrealengine.com/u/Mercus)\
**Post date:** [July 16, 2018, 11:02am UTC](https://forums.unrealengine.com/t/editor-extension-plugin-create-new-button-in-blueprint-editor-toolbar/429533/1 "2018-07-16T11:02:35Z")

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When I open an actor up in blueprint (any actor) or can be just AActor, how would I extend the editor to create a new tab (for the moment without functionality) or a new button that opens the tab in the blueprint editor when the editor opens?

I saw that just by creating the plugin you can do it on button click but how would you get that inside the actor blueprint instead of just floating nomad tab.

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**Author:** ![Mercus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mercus](https://forums.unrealengine.com/u/Mercus)\
**Post date:** [July 16, 2018, 12:46pm UTC](https://forums.unrealengine.com/t/editor-extension-plugin-create-new-button-in-blueprint-editor-toolbar/429533/2 "2018-07-16T12:46:30Z")

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OK made some progress - If using pre-made “editor plugin” you need to do it like this:

```
FBlueprintEditorModule& BPEditorModule = FModuleManager::LoadModuleChecked<FBlueprintEditorModule>("Kismet");

	TSharedPtr<FExtender> ToolbarExtender = MakeShareable(new FExtender);

	ToolbarExtender->AddToolBarExtension("Settings", EExtensionHook::After, PluginCommands, FToolBarExtensionDelegate::CreateRaw(this, &FMyPluginModule::AddToolbarExtension));

	BPEditorModule.GetMenuExtensibilityManager()->AddExtender(ToolbarExtender);

```

It also needs

```
#include "BlueprintEditor.h" 

```

on the top

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<div class="post-metadata">

**Author:** ![Mercus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mercus](https://forums.unrealengine.com/u/Mercus)\
**Post date:** [July 16, 2018, 1:24pm UTC](https://forums.unrealengine.com/t/editor-extension-plugin-create-new-button-in-blueprint-editor-toolbar/429533/3 "2018-07-16T13:24:42Z")

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I’ve fixed the wording in initial question as what i really created with this was a button that opened a new tab (and not a new tab in the editor).
