Editor Crashing on Bake Material of Skeletal Mesh

HI. I have had trouble recently exporting ‘MetaHumans’ with good materials in 3ds Max,.

I found that if I COPY the skeletal mesh, then convert the copy to a static mesh (just for baking purposes) I am finally able to bake! (EXCITING!!!)

ALSO it can fail out, IF YOU DO NOT HAVE ENOUGH HARD DRIVE SPACE, on the drive UE4 is installed onto.

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