# Editor crashes when you add a interface to a widget, that contains a function which has the same name as one of the target widget variables.

**URL:** <https://forums.unrealengine.com/t/editor-crashes-when-you-add-a-interface-to-a-widget-that-contains-a-function-which-has-the-same-name-as-one-of-the-target-widget-variables/406151>\
**Category:** UI\
**Tags:** interface, unreal-engine, crash, bug-report, editor, Widget, question\
**Created:** [October 4, 2017, 12:09pm UTC](https://forums.unrealengine.com/t/editor-crashes-when-you-add-a-interface-to-a-widget-that-contains-a-function-which-has-the-same-name-as-one-of-the-target-widget-variables/406151 "2017-10-04T12:09:29Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_ce9164e3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ce9164e3](https://forums.unrealengine.com/u/anonymous_user_ce9164e3)\
**Post date:** [October 4, 2017, 12:09pm UTC](https://forums.unrealengine.com/t/editor-crashes-when-you-add-a-interface-to-a-widget-that-contains-a-function-which-has-the-same-name-as-one-of-the-target-widget-variables/406151/1 "2017-10-04T12:09:29Z")

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Version: 4.17.2

Platform Windows 10 x64

Description:  
If you add a BP interface to a BP widget, that contains a function which has the same name as one of the widget’s variables. Then the editor will crash once you click on compile, without Warning.

Repro Steps:

- Create a blank project
- Create widget with a variable called “Test”.
- Create a blueprint interface with a function called “Test”.
- Add the interface to the widget and click compile.

Partial crash output:

> Fatal error:  
> [File:D:\Build++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp]  
> [Line: 2289] Objects have the same  
> fully qualified name but different  
> paths. New Object: Function  
> /Game/BP\_Widget.SKEL\_BP\_Widget\_C.Test  
> Existing Object: BoolProperty  
> /Game/BP\_Widget.SKEL\_BP\_Widget\_C:Test
> 
> UE4Editor\_Core!FDebug::AssertFailed()  
> [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]  
> UE4Editor\_CoreUObject!StaticAllocateObject()  
> [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2284]

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<div class="post-metadata">

**Author:** ![anonymous\_user\_d33fe9f7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d33fe9f7](https://forums.unrealengine.com/u/anonymous_user_d33fe9f7)\
**Post date:** [October 5, 2017, 2:15pm UTC](https://forums.unrealengine.com/t/editor-crashes-when-you-add-a-interface-to-a-widget-that-contains-a-function-which-has-the-same-name-as-one-of-the-target-widget-variables/406151/2 "2017-10-05T14:15:03Z")

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Hello delic,

Thank you for the crash report. I was able to reproduce this crash in 4.17.2 and 4.18 Preview and I have logged the crash report. If you would like to track the progress of the issue please follow this link: [Unreal Engine Issues and Bug Tracker (UE-50809)](https://issues.unrealengine.com/issue/UE-50809)

If there is anything else that I can help you with please let me know.

Best Regards,
