# Editor crashes when passing Destructible into Physics Handle

**URL:** <https://forums.unrealengine.com/t/editor-crashes-when-passing-destructible-into-physics-handle/361399>\
**Category:** World Creation\
**Tags:** physics-handle, unreal-engine, Destructible-Mesh, question\
**Created:** [June 20, 2016, 8:32am UTC](https://forums.unrealengine.com/t/editor-crashes-when-passing-destructible-into-physics-handle/361399 "2016-06-20T08:32:08Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![RenovatioNova](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RenovatioNova](https://forums.unrealengine.com/u/RenovatioNova)\
**Post date:** [June 20, 2016, 8:32am UTC](https://forums.unrealengine.com/t/editor-crashes-when-passing-destructible-into-physics-handle/361399/1 "2016-06-20T08:32:08Z")

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Editor crashes when I start the game (PIE) after this steps:

- create StaticMesh
- create DestructibleMesh from it
- create BP from DestructibleMesh
- create another BP with Spline, ChildActor and PhysicsHandle
- make ChildActor reference to earlier created BP with DestructibleMesh
- make the PhysicsHandle move along the Spline

 ![95215-bugreport.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/1/a/91ada5810b5242129f7cc826a7ec8a8acd852afa.jpeg)

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**Author:** ![Fritsl](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fritsl](https://forums.unrealengine.com/u/Fritsl)\
**Post date:** [June 20, 2016, 10:52am UTC](https://forums.unrealengine.com/t/editor-crashes-when-passing-destructible-into-physics-handle/361399/2 "2016-06-20T10:52:29Z")

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You should mark this as ‘Bug report’ instead of ‘Blueprint Scripting’ 😉

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**Author:** ![RenovatioNova](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RenovatioNova](https://forums.unrealengine.com/u/RenovatioNova)\
**Post date:** [June 20, 2016, 11:34am UTC](https://forums.unrealengine.com/t/editor-crashes-when-passing-destructible-into-physics-handle/361399/3 "2016-06-20T11:34:13Z")

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Thank you, done! 🙂

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [June 20, 2016, 8:19pm UTC](https://forums.unrealengine.com/t/editor-crashes-when-passing-destructible-into-physics-handle/361399/4 "2016-06-20T20:19:55Z")

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Hi RenovatioNova,

I was able to reproduce this on my end and have entered a bug report, UE-32244, to be assessed by the development staff.
