I was doing some work on a level when I decided to build the lighting and that caused the first crash, I tried to open the project and open the level again and it crashed again. I opened all three sublevels attached and those worked fine, I tried to open previous iterations of the umap file that I know worked from a few days ago and it still crashed.
Has anyone had this issue before?
Here are the logs right before a crash:
[2023.04.16-12.11.05:913][809]LogWindows: Error: Assertion failed: CppForm == ECppForm::Namespaced [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UserDefinedEnum.cpp] [Line: 42]
[2023.04.16-12.11.05:913][809]LogWindows: Error:
[2023.04.16-12.11.05:913][809]LogWindows: Error:
[2023.04.16-12.11.05:913][809]LogWindows: Error:
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb8ff8cc13 UnrealEditor-Engine.dll!UUserDefinedEnum::GenerateFullEnumName() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UserDefinedEnum.cpp:42]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb924f1acb UnrealEditor-CoreUObject.dll!UEnum::GetIndexByNameString() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Enum.cpp:512]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb924f1772 UnrealEditor-CoreUObject.dll!UEnum::GetIndexByName() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Enum.cpp:192]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb92610d30 UnrealEditor-CoreUObject.dll!FByteProperty::SerializeItem() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyByte.cpp:71]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb92611942 UnrealEditor-CoreUObject.dll!FMapProperty::SerializeItem() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyMap.cpp:373]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb926148c2 UnrealEditor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:240]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb9248195f UnrealEditor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1471]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb9247ff2c UnrealEditor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1271]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb925ad265 UnrealEditor-CoreUObject.dll!UObject::SerializeScriptProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1606]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb925ac675 UnrealEditor-CoreUObject.dll!UObject::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1436]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb925ac09b UnrealEditor-CoreUObject.dll!UObject::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1320]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb8e35f59a UnrealEditor-Engine.dll!AActor::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:838]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb8feb3550 UnrealEditor-Engine.dll!UEngine::CopyPropertiesForUnrelatedObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15799]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb8b6e56a3 UnrealEditor-UnrealEd.dll!FBlueprintCompileReinstancer::CopyPropertiesForUnrelatedObjects() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\KismetReinstanceUtilities.cpp:2726]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb6a36f738 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::ReinstanceBatch() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:2150]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb6a311914 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1445]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb6a30e303 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3137]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb922a7660 UnrealEditor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:507]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb924c09a7 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5148]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb924bf4f4 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4743]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb924c0e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb92503cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb926c9267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb924abad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb925645f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb92562c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb9256469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb92562c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb92562673 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb924d83bf UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb9255d40c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb924c2e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb924f3aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb926c8f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb924abad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb925645f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb92562c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb9256469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb92562c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb92562673 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb924d83bf UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb9255d40c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb924c2e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb924f3aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
[2023.04.16-12.11.05:913][809]LogWindows: Error: [Callstack] 0x00007ffb926c8f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffb926c7c9a UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffb926c81f0 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffb926dfc28 UnrealEditor-CoreUObject.dll!ResolveName() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:798]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffb926ebfc5 UnrealEditor-CoreUObject.dll!StaticLoadObjectInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:875]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffb926eb7f5 UnrealEditor-CoreUObject.dll!StaticLoadObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:953]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffb46b90720 UnrealEditor-ContentBrowserAssetDataSource.dll!ContentBrowserAssetData::EditOrPreviewAssetFileItems() [D:\build++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:259]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffb46b90a60 UnrealEditor-ContentBrowserAssetDataSource.dll!ContentBrowserAssetData::EditOrPreviewItems() [D:\build++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:290]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffb46b79aff UnrealEditor-ContentBrowserAssetDataSource.dll!UContentBrowserAssetDataSource::BulkEditItems() [D:\build++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataSource.cpp:1228]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffb603620f0 UnrealEditor-ContentBrowser.dll!SContentBrowser::OnItemsActivated() [D:\build++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\SContentBrowser.cpp:2680]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffb6031b010 UnrealEditor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,1,void __cdecl(TArrayView<FContentBrowserItem const ,int>,enum EAssetTypeActivationMethod::Type),FDefaultDelegateUserPolicy>::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffb603644db UnrealEditor-ContentBrowser.dll!SAssetView::OnListMouseButtonDoubleClick() [D:\build++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\SAssetView.cpp:3658]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffb60322c36 UnrealEditor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,1,void __cdecl(TSharedPtr<FAssetViewItem,1>),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffb602a8802 UnrealEditor-ContentBrowser.dll!TDelegate<void __cdecl(TSharedPtr<FAssetViewItem,1>),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:607]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffb6037767d UnrealEditor-ContentBrowser.dll!SListView<TSharedPtr<FAssetViewItem,1> >::Private_OnItemDoubleClicked() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\SListView.h:1087]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffb603648a2 UnrealEditor-ContentBrowser.dll!STableRow<TSharedPtr<FAssetViewItem,1> >::OnMouseButtonDoubleClick() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\STableRow.h:398]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffb8d3a601e UnrealEditor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_be18c20258355610e1a03a230227eebb> >() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:405]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffb8d41e876 UnrealEditor-Slate.dll!FSlateApplication::RoutePointerDoubleClickEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5418]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffb8d408249 UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5403]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffb8d3fcea1 UnrealEditor-Slate.dll!FSlateApplication::OnMouseDoubleClick() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5366]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffbb6a0a8f5 UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2214]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffbb69f9247 UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2699]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffbb6a0ce51 UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1078]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffbb69f49a7 UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:916]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffbeb28e7e8 USER32.dll!UnknownFunction []
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffbeb28e47e USER32.dll!UnknownFunction []
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffb42717e59 InkObj.dll!UnknownFunction []
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffba8d41028 atlthunk.dll!UnknownFunction []
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffbeb28e7e8 USER32.dll!UnknownFunction []
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffbeb28e229 USER32.dll!UnknownFunction []
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffbb6a0e148 UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:138]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ff6110c7114 UnrealEditor.exe!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5139]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ff6110e0d9c UnrealEditor.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ff6110e0e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ff6110e3c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ff6110f5564 UnrealEditor.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ff6110f8736 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffbeb167614 KERNEL32.DLL!UnknownFunction []
[2023.04.16-12.11.05:914][809]LogWindows: Error: [Callstack] 0x00007ffbebb026a1 ntdll.dll!UnknownFunction []
[2023.04.16-12.11.05:914][809]LogWindows: Error:
[2023.04.16-12.11.05:922][809]LogExit: Executing StaticShutdownAfterError
[2023.04.16-12.11.05:924][809]LogWindows: FPlatformMisc::RequestExit(1)
[2023.04.16-12.11.05:924][809]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2023.04.16-12.11.05:924][809]LogCore: Engine exit requested (reason: Win RequestExit)