Editor crashes when duplicating instanced static mesh blueprint

Hey DaveHall17,

We were not able to recreate this crash with a blueprint duplicating instances of a cube static mesh, however, the engine caused the system to run really slow as it drained resources to build around 500 instances of the static mesh. With that in mind, you may be running into an out of memory error.

In order to verify this, or to see if it is something else, please provide as many of the following as possible:

  1. Your dxdiag (Windows Start Button>(search “dxdiag”)>Launch dxdiag>select “Save all information”>attach text file to your post.)
  2. If the Crash Reporter window is present when the crash occurs, select “Copy Callstack to the Clipboard,” and paste that information in a document and add to this post. Be sure to hit “Submit” on the Crash Reporter pop-up to send the Crash Report to Epic.
  3. “UE4.log” Located: Engine\Saved\Logs\
  4. “ProjectName.log” Located: ProjectName\Saved\Logs\

Thanks,

.