Hello guys,
So i’ve been fighting with this problem for hours and I still couldn’t figure it out.Maybe some of you guys meet this problem
I have an Actor class that is both for players and AI, they just have set different controllers on possess.The death system is pretty simple implemented with UnPossess() and some animation. For Client and Server players everything works fine, and for AI controller works fine as long as the bot doesn’t pick a weapon in the process.So the main issue is that when the player(AI character) dies with a weapon equipped to it the editor crashes without specifying an error that i can look at,so is pretty hard for me to debugging it.Also the issue reproduce for actor->destroy() and i even try to stopTree() behavior.I’m thinking that is because of weapon class but everything seems alright there.Any ideas to try in order to fix this problem ?
You do not have any debugging symbols required to display the callstack for this crash.