I have recently started using the Unreal 4.4.1 engine on Windows 7 64-bit and have been following along with the tutorial videos without any major problems, however when I try to open either the ‘system preferences’ or ‘project settings’ menus the editor freezes for a short time and then closes. This occurs when I try to open those menus with any project.
I am currently using a laptop with an i7-2630QM, GT 540M and 8gb of RAM. I am aware this isn’t the greatest hardware to be running the engine with but it is able to run the editor fairly well so I do not see why it would cause a crash on opening a menu.
I have attached a of the .log and .dmp files of the project that most recently crashed from this issue.
Here is the crash report from the most recent crash:
!Id:570465cff17c8b757ee1dca38c00e11b Unknown exception - code 00000001 (first/second chance not available) Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Runtime\Core\Public\Modules\ModuleManager.h] [Line: 283] Tried to get module interface for unloaded module: 'Settin KERNELBASE + 37901 bytes UE4Editor_Core + 3095292 bytes UE4Editor_Core + 1661738 bytes UE4Editor_Core + 1541824 bytes UE4Editor_MainFrame + 38172 bytes UE4Editor_MainFrame + 40952 bytes UE4Editor_MainFrame + 237638 bytes UE4Editor_MainFrame + 161882 bytes UE4Editor_Slate + 1883785 bytes UE4Editor_Slate + 1920472 bytes UE4Editor_Slate + 1690972 bytes UE4Editor_Slate + 2512538 bytes UE4Editor_Slate + 2748777 bytes UE4Editor_Slate + 794079 bytes UE4Editor_Slate + 727433 bytes UE4Editor_Core + 2503893 bytes UE4Editor_Core + 2422897 bytes UE4Editor_Core + 2508318 bytes UE4Editor_Core + 2410210 bytes user32 + 105425 bytes user32 + 104666 bytes UE4Editor_Core + 2509510 bytes UE4Editor!FEngineLoop::Tick() + 2877 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2080] UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133] UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]