I solved this one. The Controlled Pawn has to be cast to APawn or it results in a nullptr.
Should read:
APawn* ControlledPawn = Cast<APawn>(OtherActor->GetInstigator());
I solved this one. The Controlled Pawn has to be cast to APawn or it results in a nullptr.
Should read:
APawn* ControlledPawn = Cast<APawn>(OtherActor->GetInstigator());