What nodes did you use for your wildcard selection? I would like to recreate exactly what you have made to get the closest repro steps possible. Thank you!
You can see I’ve temporarily broken the hook after the first “Get Palette Color” function, since it crashes here.
Hi lackthere0f,
I attempted to recreate your blueprint but did not crash after loading the editor, nor when placing the blueprint in the level. Are there any steps that you can think of that I can take to recreate this on my end?
Hi ,
I really appreciate you holding onto this thread with me as you have. Great customer service and I’m helping to spread the word. I’d buy you a coffee if I could.
I’m bummed you couldn’t repro the crash, so as a final attempt you could fill in the Blueprint Defaults as I have. Populate the color arrays with 16 colors each. The default for PreviewPalette is 1.
I’m going to start another thread (or find an existing one) to ask about another way to do what I’m doing. My design as it stands is to have sets of colors which define the world palette, which can be faded between using blueprint-driven Material Collection Parameters. Maybe there’s an alternative way to do this.
Thanks,
Stu
A great place to ask this would be in the blueprint section of the forums! The community is a great resource to tap into and find more information as lots of users are willing to assist fellow developers! You can find the forums at http://forums.unrealengine.com!