# Editor crashes everytime I open my project

**URL:** <https://forums.unrealengine.com/t/editor-crashes-everytime-i-open-my-project/301042>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [December 9, 2014, 5:11am UTC](https://forums.unrealengine.com/t/editor-crashes-everytime-i-open-my-project/301042 "2014-12-09T05:11:56Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![esquire](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@esquire](https://forums.unrealengine.com/u/esquire)\
**Post date:** [December 9, 2014, 5:11am UTC](https://forums.unrealengine.com/t/editor-crashes-everytime-i-open-my-project/301042/1 "2014-12-09T05:11:56Z")

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I was editing a collapsed graph, and deleted some nodes. I undid the deletes and everything came back. I went up to the event graph, and saw I had a few errors popping up. I compiled to get rid of them like normal and the engine crashed to desktop.

Tried to open my project again from the launcher and got a crash, I crash every time I open the project. I really need to try and get this back.

Error log

MachineId:1D04B7BF4A802CE71C5F4EA77C9FC02B  
EpicAccountId:

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: InputSink != NULL [File:D:\BuildFarm\buildmachine\_++depot+UE4-Releases+4.6\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 2922]

KERNELBASE + 37901 bytes  
UE4Editor\_Core + 3092333 bytes  
UE4Editor\_Core + 1597672 bytes  
UE4Editor\_Core + 1479042 bytes  
UE4Editor\_KismetCompiler + 501530 bytes  
UE4Editor\_KismetCompiler + 502431 bytes  
UE4Editor\_KismetCompiler + 403128 bytes  
UE4Editor\_KismetCompiler + 415220 bytes  
UE4Editor\_KismetCompiler + 359446 bytes  
UE4Editor\_KismetCompiler + 370653 bytes  
UE4Editor\_KismetCompiler + 369118 bytes  
UE4Editor\_UnrealEd + 9877018 bytes  
UE4Editor\_UnrealEd + 9617164 bytes  
UE4Editor\_CoreUObject + 626800 bytes  
UE4Editor\_CoreUObject + 946322 bytes  
UE4Editor\_CoreUObject + 1054484 bytes  
UE4Editor\_CoreUObject + 878004 bytes  
UE4Editor\_CoreUObject + 686086 bytes  
UE4Editor\_CoreUObject + 1094210 bytes  
UE4Editor\_CoreUObject + 946764 bytes  
UE4Editor\_CoreUObject + 1054484 bytes  
UE4Editor\_CoreUObject + 944791 bytes  
UE4Editor\_CoreUObject + 947419 bytes  
UE4Editor\_CoreUObject + 1062891 bytes  
UE4Editor\_CoreUObject + 1460613 bytes  
UE4Editor\_CoreUObject + 1193007 bytes  
UE4Editor\_CoreUObject + 1189666 bytes  
UE4Editor\_CoreUObject + 1193874 bytes  
UE4Editor\_CoreUObject + 1189666 bytes  
UE4Editor\_CoreUObject + 1193874 bytes  
UE4Editor\_CoreUObject + 1189666 bytes  
UE4Editor\_CoreUObject + 1189156 bytes  
UE4Editor\_CoreUObject + 976397 bytes  
UE4Editor\_CoreUObject + 1185872 bytes  
UE4Editor\_CoreUObject + 951800 bytes  
UE4Editor\_CoreUObject + 1026078 bytes  
UE4Editor\_CoreUObject + 1460171 bytes  
UE4Editor\_UnrealEd + 2768012 bytes  
UE4Editor\_UnrealEd + 2700861 bytes  
UE4Editor\_UnrealEd + 2612749 bytes  
UE4Editor\_UnrealEd + 6316416 bytes  
UE4Editor\_UnrealEd + 3168772 bytes  
UE4Editor\_UnrealEd + 3167944 bytes  
UE4Editor\_UnrealEd + 6555369 bytes  
UE4Editor\_UnrealEd + 6310846 bytes  
UE4Editor!GuardedMain() + 285 bytes [d:\buildfarm\buildmachine\_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:123]  
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine\_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]  
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine\_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]  
UE4Editor!\_\_tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [December 9, 2014, 5:25pm UTC](https://forums.unrealengine.com/t/editor-crashes-everytime-i-open-my-project/301042/2 "2014-12-09T17:25:03Z")

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Hi esquire,

I’ll be looking into your issue. In the meantime, could you find and post your LOG and DMP files from the crash? Follow the link below for directions on where to find them.

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>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Thanks,

TJ

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<div class="post-metadata">

**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [December 9, 2014, 5:48pm UTC](https://forums.unrealengine.com/t/editor-crashes-everytime-i-open-my-project/301042/3 "2014-12-09T17:48:19Z")

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Even though you hit undo, it looks like a reference for one of the nodes is missing. Try this:

- Make a clone of your project.

- Go into the project through Windows Explorer and move the .uasset that you were working on when the project crashed out of the project. Don’t delete it, just move it.

- Try to load the project.

- If it does load up, try moving the .uasset back into the project.

Let me know how that goes.

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**Author:** ![esquire](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@esquire](https://forums.unrealengine.com/u/esquire)\
**Post date:** [December 9, 2014, 6:04pm UTC](https://forums.unrealengine.com/t/editor-crashes-everytime-i-open-my-project/301042/4 "2014-12-09T18:04:22Z")

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\Well that worked to get the project open. When I moved the asset back into the project it showed up. When I tried to open it, I got a crash again. So its definitely my characters BP graph. I couldn’t attach the logs because it said .log wasn’t an allowed file type and .dmp had no such upload.

Thanks for the super quick help. Any ideas on how I can get back into that graph? Or can I try to find an autosave of that specific asset?

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<div class="post-metadata">

**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [December 9, 2014, 6:39pm UTC](https://forums.unrealengine.com/t/editor-crashes-everytime-i-open-my-project/301042/5 "2014-12-09T18:39:08Z")

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As long as you zip the log and dmp files they should upload fine.

You can see if a backup of the blueprint was generated. Just make sure to copy/paste them so not to lose any backups.

:\Users\YourName\Documents\Unreal Projects\YourProjectName\Saved

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<div class="post-metadata">

**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [December 17, 2014, 2:54pm UTC](https://forums.unrealengine.com/t/editor-crashes-everytime-i-open-my-project/301042/6 "2014-12-17T14:54:38Z")

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Hi esquire,

We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here and we can continue troubleshooting.

Cheers,

TJ
