Access violation - code c0000005 (first/second chance not available)
Ensure condition failed: false [File:d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\math\UnrealMatrix.h] [Line: 268]
FMatrix::Inverse(), trying to invert a NIL matrix, this results in NaNs! Use Inverse() ins
Hi, we are having this same issue on our project.
Debugging, I’ve seen that what is failing are the instanced meshes from the foliage tool.
Here is where visual breaks:
How much foliage is in your project? Additionally, are you using speedtree or another program to create your meshes or are they already in editor? Are you using dynamic or static lighting as well?
We are using static lighting, this problem only occurs when executing the Editor from visual , (I think this isn’t the same problem that haves charlie177)
We don’t have so much foliage in our project… maybe 300 or 400 instances by map.
We aren’t using speedtree, they are all meshes imported directly from 3dmax.
I’ve not been able to reproduce this at all on my end. Is this only happening in the particular project or have you tried to see if it’s replicating in new project?