# Editor crash using 3D widgets

**URL:** <https://forums.unrealengine.com/t/editor-crash-using-3d-widgets/375656>\
**Category:** UI\
**Tags:** crash-editor, unreal-engine, bug-report, editor, Widget, question\
**Created:** [November 7, 2016, 3:50pm UTC](https://forums.unrealengine.com/t/editor-crash-using-3d-widgets/375656 "2016-11-07T15:50:19Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Marcassin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Marcassin](https://forums.unrealengine.com/u/Marcassin)\
**Post date:** [November 7, 2016, 3:50pm UTC](https://forums.unrealengine.com/t/editor-crash-using-3d-widgets/375656/1 "2016-11-07T15:50:19Z")

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Hello guys,

Working with experimental class 3D widget I got some crash from the Editor (4.13.2).

Here is the step to reproduce the crash :

- Open an new empty project
- Create an User Interface \> widget class, called “UMG”, you can let it empty
- Create an new Actor BP called “3DWidget”
- Add a component to this actor of class Widget (experimental section)
- Set the Widget class to “UMG” in details Panel \> User Interface
- Check the checkbox : Draw at Desired Size

Once this checkbox is selected, the editor crashes if you have a visible opened viewport (Sometimes If you open the viewport of the my3dwidget or the actor is spawned during play / placed in level from viewport editor).

Here is the : stackTrace

In the attached zip file, there are the 2 uasset (actor and umg) placed at the root of Content/ folder

Hope this helps.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [November 8, 2016, 2:17pm UTC](https://forums.unrealengine.com/t/editor-crash-using-3d-widgets/375656/2 "2016-11-08T14:17:48Z")

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Hello Marcassin\_\_,

I was able to reproduce this issue with the content provided. I have written up a report and I have submitted to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates. Thank you for your time and information.

Link: [Unreal Engine Issues and Bug Tracker (UE-38348)](https://issues.unrealengine.com/issue/UE-38348)

Make it a great day
