I’m having a problem with the basic First-Person Template project (C++): I wanted to edit the standard gamemode for the level so that it would use a different player object on begin play and I successfully set the asset path in the .h file (confirmed under the Blueprints tab in the editor - the class shows up under the pawn tab). However, after building, the editor simply crashes upon building. I’ve researched my problem and it appears I am not doing anything wrong - I don’t know what else to do. What should I be looking for to solve the problem?
P.S. I have attached the corresponding crash log file for reference.