I’ve had a look around but haven’t been able to find an answer for this. I have a Blueprint which has a root SceneComponent and an attached StaticMeshComponent. I then have a child Blueprint which was created using the first blueprint as a base/parent (“Create Blueprint based on this”). When I select the inherited Static Mesh Component on the child Blueprint, the details panel is empty and I have no way of setting the mesh. Is there an extra step needed to make the parent mesh value over-writable?