# Editing MetaHuman grooms causes a crash in build

**URL:** <https://forums.unrealengine.com/t/editing-metahuman-grooms-causes-a-crash-in-build/1500839>\
**Category:** Character & Animation\
**Tags:** build, unreal-engine, crash, bug-report, metahuman\
**Created:** [December 7, 2023, 7:00am UTC](https://forums.unrealengine.com/t/editing-metahuman-grooms-causes-a-crash-in-build/1500839 "2023-12-07T07:00:59Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![wshizzle](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wshizzle](https://forums.unrealengine.com/u/wshizzle)\
**Post date:** [February 23, 2024, 9:56pm UTC](https://forums.unrealengine.com/t/editing-metahuman-grooms-causes-a-crash-in-build/1500839/6 "2024-02-23T21:56:52Z")

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Found the answer to the second bug here and confirmed in 5.3.2. Placed an animated groom in my level and like magic all the others now work in the packaged build.

> [@Groom not simulating physics but only in packaged game](https://forums.unrealengine.com/t/groom-not-simulating-physics-but-only-in-packaged-game/484451/5):
>
> Hi, you can add the path of hair strand plugin content into the package project setting~like this:

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