Hi guys!
I’m trying to make my own LevelBase class which every Level inherits from.
#pragma once
#include "Engine/LevelScriptActor.h"
#include "LevelBase.generated.h"
/**
*
*/
UCLASS()
class GAME_API ALevelBase : public ALevelScriptActor
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite,Category="Secrets")
int32 numberOfSecrets;
};
But every level has a different number of Secrets.
Is there a possibility to set a per-level value in the blueprint editor of the LevelBlueprint?
The Blueprint Editor doesn’t allow me to change it’s initial value.