EditCondition="bVar" for blueprint and respect namings

Less problems with artists:p
I guess this is self explanatory, there is some features inside the reflection system that are only available for c++, but must of them should be very useful for blueprints.

As an extra, you should respect names for every case, either BP or C++, for example: you can find public variables in c++ in the normal old fashion indentation way, and then in blueprints you have “Instance Editable”, this is not that bad but:

c++ = public / bp = Instance Editable
c++ = Interp / bp = Expose to Cinematics
c++ = Config / bp = Config Variable
c++ = ClampMin / bp = Slider Range

I like friendly names like everybody, but naming should be respect