Reference ID
4fb262a9-45b7-20d5-749c-249866ec39f6
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Summary
I have a concrete class in order to separate my logic. They’re being referenced on my creative_device. Every time I close the map and reopen the reference is set to None.
Steps to Reproduce
Create a concrete class with some @editable properties (in my scenario those were other creative_devices).
Eg:
BaseDevicesClass := class<concrete>:
@editable
MachineManagerDevice : MachineManagerDevice := MachineManagerDevice{}
Create a new editable property like Base1Devices in the MainManagerDevice:
MainManagerDevice := class(creative_device):
@editable
Base1Devices : BaseDevicesClass := BaseDevicesClass{}
And then make reference to MachineManagerDevice via Editor.
Expected Result
After Check-in or Sync, or even close and open the map again, those properties keep the creative_device references.
Observed Result
The properties inside a concrete class referencing other creative_devices are set to None.
Platform(s)
windows