# Edit Blend Mode property of a Material using blutility

**URL:** <https://forums.unrealengine.com/t/edit-blend-mode-property-of-a-material-using-blutility/444481>\
**Category:** Blueprint\
**Tags:** Blueprint-Utilities, Blutilities, unreal-engine, UE4, question\
**Created:** [March 2, 2019, 5:15pm UTC](https://forums.unrealengine.com/t/edit-blend-mode-property-of-a-material-using-blutility/444481 "2019-03-02T17:15:27Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![antonis74](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@antonis74](https://forums.unrealengine.com/u/antonis74)\
**Post date:** [March 2, 2019, 5:15pm UTC](https://forums.unrealengine.com/t/edit-blend-mode-property-of-a-material-using-blutility/444481/1 "2019-03-02T17:15:27Z")

</div>

Hi,  
I would like to know if there is a way to change the variable “Blend Mode” of a material through a blutility.  
Below, I show the first steps of such a blutility but I cannot find a node to set this variable. There only seems to be a get node. As you can see the only set BlendMode node does not accept a material as input.

 ![270109-img.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/2/7/9279e2d8fd92542eb0cf422028f82668a104ee26.png)

Any help will be grately appreciated

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_3a195494](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3a195494](https://forums.unrealengine.com/u/anonymous_user_3a195494)\
**Post date:** [August 9, 2019, 2:28pm UTC](https://forums.unrealengine.com/t/edit-blend-mode-property-of-a-material-using-blutility/444481/2 "2019-08-09T14:28:07Z")

</div>

Hi,  
I’m having the same problem. Has someone solved it already? Thanks in advance!

---

<div class="post-metadata">

**Author:** ![Mann763](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mann763](https://forums.unrealengine.com/u/Mann763)\
**Post date:** [May 17, 2025, 11:36pm UTC](https://forums.unrealengine.com/t/edit-blend-mode-property-of-a-material-using-blutility/444481/3 "2025-05-17T23:36:35Z")

</div>

You need to use Cast To Material Instance Constant Node to set Blend Mode in Blueprint Utilty.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/c/2/1c2d1e5ab91be5b78fc05c69a7795df1b0c1b3dd.png)

---

<div class="post-metadata">

**Author:** ![matzuwa](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@matzuwa](https://forums.unrealengine.com/u/matzuwa)\
**Post date:** [August 27, 2025, 12:23pm UTC](https://forums.unrealengine.com/t/edit-blend-mode-property-of-a-material-using-blutility/444481/4 "2025-08-27T12:23:46Z")

</div>

The “set MIC Blend Mode” function does not exist in 5.5 for me. Even after casting to a Material instance constant.

---

<div class="post-metadata">

**Author:** ![Praglik](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Praglik](https://forums.unrealengine.com/u/Praglik)\
**Post date:** [October 23, 2025, 2:14pm UTC](https://forums.unrealengine.com/t/edit-blend-mode-property-of-a-material-using-blutility/444481/5 "2025-10-23T14:14:21Z")

</div>

Sorry for necromancing this thread but it’s the first result that comes up when searching “set MIC Blend Mode” or “Set MIC Blend Mode Editor Only”. I figured how to get the node to show up in 5.0+. Tested in 5.5 and 5.6.  
Go to Plugins → Rendering → Enable “Blueprint Material and Texture Nodes”  
Then it will appear in the context list of any Material-type object, even a Material Instance Constant.

---

<div class="post-metadata">

**Author:** ![Anonymous\_735b26790a9d851dea69738c232a5024](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Anonymous\_735b26790a9d851dea69738c232a5024](https://forums.unrealengine.com/u/Anonymous_735b26790a9d851dea69738c232a5024)\
**Post date:** [April 8, 2026, 4:00am UTC](https://forums.unrealengine.com/t/edit-blend-mode-property-of-a-material-using-blutility/444481/6 "2026-04-08T04:00:59Z")

</div>

1. In the Blueprint, starting from your “Material” asset variable, search for and add the “Set Editor Property” node (it’s under the Utilities → Editor category).

2. In the Property Name input box, enter: BlendMode (note capitalization, no spaces).

3. In the Value input box, you need to pass in the corresponding Blend Mode enumeration value.
