# Edge aliasing

**URL:** <https://forums.unrealengine.com/t/edge-aliasing/465759>\
**Category:** Rendering\
**Tags:** edges, opacity, unreal-engine, question\
**Created:** [May 24, 2020, 10:07pm UTC](https://forums.unrealengine.com/t/edge-aliasing/465759 "2020-05-24T22:07:31Z")\
**Posts on this page:** 7\
**Page:** 1

<div class="post-metadata">

**Author:** ![TowleyMate](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TowleyMate](https://forums.unrealengine.com/u/TowleyMate)\
**Post date:** [May 24, 2020, 10:07pm UTC](https://forums.unrealengine.com/t/edge-aliasing/465759/1 "2020-05-24T22:07:31Z")

</div>

Hey - I’m using some atlases to create a scene but the edges of the atlas are extremely crunchy - they look very aliased or maybe I’m processing my opacity mattes incorrectly?

I’ve adjusted my scene to use ‘Epic’ antialiasing settings and in my project settings I changed the Anti-aliasing method to MSAA - which helped but it didn’t get rid of all the issues.

I’m not sure what else to do from here, does anyone know what I’m missing?

 ![302651-textureissue.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/7/2/e72043ef68f16dec11de532f4292878b597c34a1.jpeg)

---

<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [May 25, 2020, 8:01am UTC](https://forums.unrealengine.com/t/edge-aliasing/465759/2 "2020-05-25T08:01:01Z")

</div>

Is this is play or editor?

---

<div class="post-metadata">

**Author:** ![TowleyMate](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TowleyMate](https://forums.unrealengine.com/u/TowleyMate)\
**Post date:** [May 25, 2020, 8:34am UTC](https://forums.unrealengine.com/t/edge-aliasing/465759/3 "2020-05-25T08:34:23Z")

</div>

It’s in both actually…

Thanks for replying!

---

<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [May 25, 2020, 8:39am UTC](https://forums.unrealengine.com/t/edge-aliasing/465759/4 "2020-05-25T08:39:29Z")

</div>

I don’t quite get what’s going on. Is this foliage, or a big texture stuck in front of the camera?

---

<div class="post-metadata">

**Author:** ![TowleyMate](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TowleyMate](https://forums.unrealengine.com/u/TowleyMate)\
**Post date:** [May 25, 2020, 8:42am UTC](https://forums.unrealengine.com/t/edge-aliasing/465759/5 "2020-05-25T08:42:03Z")

</div>

It’s an texture on geo painted with the foliage painter

---

<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [May 25, 2020, 11:03am UTC](https://forums.unrealengine.com/t/edge-aliasing/465759/6 "2020-05-25T11:03:11Z")

</div>

You’ve lost me, so it’s foliage? ( ie meshes? )

---

<div class="post-metadata">

**Author:** ![Virtual\_Bones](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Virtual\_Bones](https://forums.unrealengine.com/u/Virtual_Bones)\
**Post date:** [May 25, 2020, 11:23am UTC](https://forums.unrealengine.com/t/edge-aliasing/465759/7 "2020-05-25T11:23:19Z")

</div>

I think you’ll need to blur the mask on the material. It looks as if the texture is too sharp.
