# Ecossistema do Fortnite v.31.00 e Problemas Conhecidos

**URL:** <https://forums.unrealengine.com/t/ecossistema-do-fortnite-v-31-00-e-problemas-conhecidos/1978534>\
**Category:** Anúncios (Announcements)\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [August 16, 2024, 1:37pm UTC](https://forums.unrealengine.com/t/ecossistema-do-fortnite-v-31-00-e-problemas-conhecidos/1978534 "2024-08-16T13:37:25Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Mirsthye](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mirsthye/32/1145448_2.png) [@Mirsthye](https://forums.unrealengine.com/u/Mirsthye)\
**Post date:** [August 19, 2024, 2:57pm UTC](https://forums.unrealengine.com/t/ecossistema-do-fortnite-v-31-00-e-problemas-conhecidos/1978534/6 "2024-08-19T14:57:30Z")

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Estamos cientes de um problema de navegação com agente no Dispositivo Gerador de PNJs e vamos atualizá-los assim que tivermos notícias.

> [@NPC Spawner Navigation (using agent) huge delay when looping after update](https://forums.unrealengine.com/t/npc-spawner-navigation-using-agent-huge-delay-when-looping-after-update/1978857):
>
> Please select what you are reporting on: Verse What Type of Bug are you experiencing? AI Summary When calling NavigateTO from NPC Spawner using Agent as the target and the NPC is already inside the target radius, it will take a long time to stop running it, causing the NPC to remain stopped until the player reached a far distance from it. Steps to Reproduce Place a NPC Spawner in the world, reference to a Verse Device. Loop a function calling NavigateTo and passing the Agent (Player) (with a…

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