Easy way to implement an enemy approach to the player's position?

Are you using AI behaviour trees? If not google AI Behavior tree or start with this.

I think that is more simple to use, however if you want to do it manually couple of things should be done.

  • AI MoveTo Target Location, while moving
  • Checker Function : Is Target In Range ( can be min - max)
  • If True: Do Slash, if not keep moving.

Do correct if its wrong answer, explain step by step what needs to happen.