# Easy Anti-Cheat's Virtualization Restrictions and Their Impact on Shadow PC Users 

**URL:** <https://forums.unrealengine.com/t/easy-anti-cheats-virtualization-restrictions-and-their-impact-on-shadow-pc-users/2856189>\
**Category:** Trust & Safety\
**Tags:** easy-anti-cheat, unreal-engine\
**Created:** [November 15, 2026, 2:24pm UTC](https://forums.unrealengine.com/t/easy-anti-cheats-virtualization-restrictions-and-their-impact-on-shadow-pc-users/2856189 "2026-11-15T14:24:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Rineheart\_Wesley](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rineheart\_Wesley](https://forums.unrealengine.com/u/Rineheart_Wesley)\
**Post date:** [November 15, 2026, 2:24pm UTC](https://forums.unrealengine.com/t/easy-anti-cheats-virtualization-restrictions-and-their-impact-on-shadow-pc-users/2856189/1 "2026-11-15T14:24:35Z")

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# Hello,

I’m a PC gamer and Shadow PC user. I’m posting here because I would like to raise a concern about Easy Anti-Cheat’s virtualization restrictions and their growing impact on legitimate cloud PC users.

Shadow PC provides customers with a full Windows desktop through cloud computing. However, recent changes to Easy Anti-Cheat have caused games that previously worked on Shadow to become incompatible.

What concerns me most is the lack of transparency.

Players can see whether a game uses Easy Anti-Cheat, but they have no reliable way of knowing whether that particular game’s implementation blocks virtual machines.

This is especially problematic for Steam users. We can purchase a game without knowing that its anti-cheat implementation will prevent us from playing it on our legitimate Windows PC.

I’d like to ask the Easy Anti-Cheat team:

1. Are virtualization restrictions enabled by default in newer EAC client versions?

2. Can individual game developers configure their implementations to permit legitimate cloud PC environments?

3. Is there an officially supported way for cloud PC providers such as Shadow to establish compatibility?

4. Is Epic considering better disclosure of virtualization restrictions so customers can make informed purchasing decisions?

I understand the importance of protecting multiplayer games from cheating. However, I don’t believe legitimate cloud PC users should automatically lose access to games because their Windows environment is virtualized.

I’m hoping someone familiar with Easy Anti-Cheat’s development can clarify the situation and whether Epic intends to address this issue.

Thank you.
