Easiest way for drag and drop door mover?

What’s the easiest way to create a door (static mesh) that opens say 100 degrees, but can simply be dragged and dropped say fifty times into a map, so each can reliably work independently without having to configure for each individual deployment.

I’ve been using matinee but due to a pretty tragic crash my project has for some reason destroyed all the doors in my map and their functionality and even opening the matinee editor causes my project to crash.

I was thinking using sequencer, but would that allow me to duplicate a specific door along with its functionality multiple times over?

The best way is to put your door system into an actor blueprint -> :slight_smile:

Thanks for that!