# Early Z pass performance breakthrough?

**URL:** <https://forums.unrealengine.com/t/early-z-pass-performance-breakthrough/115013>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [August 15, 2018, 10:10am UTC](https://forums.unrealengine.com/t/early-z-pass-performance-breakthrough/115013 "2018-08-15T10:10:23Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Renanmgs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Renanmgs](https://forums.unrealengine.com/u/Renanmgs)\
**Post date:** [December 15, 2022, 12:43pm UTC](https://forums.unrealengine.com/t/early-z-pass-performance-breakthrough/115013/5 "2022-12-15T12:43:31Z")

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Any nes on this? I am having similar [issues](https://forums.unrealengine.com/t/foliage-has-a-shadow-noise-grain-how-to-fix-it/727330/) with my Nanite foliage and tried all of this.

@TheSubZer0 @anonymous_user_cbebb28b @rosegoldslugs

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