Early Predictions for Unreal Features to be unveiled at GDC 2017

Welp way off with my predictions, but super excited about some of the new features. Some of the AR technology from the business sector looks pretty cool.

Some Features that I like

  1. Geometry 2.0 ish. Being able to model inside of Unreal with Opensubdiv support is awesome. The workflow that they show is pretty amazing especially for prototyping.
  2. Roborecall being a mod is big. I want to see how they put those physical animations together. The physic in that game looks magical for me.

Summary of my predictions

  1. C#/Mono: Nope, not happening any time soon.

  2. Niaga : Nope, didn’t see anything.

  3. ARTv2: Didn’t see anything, but they do have a GDC presentation about rigging later on.

  4. Destruction 2.0: Nope, didn’t see anything. I saw Nvidia Gamework DX12 has some really interesting releases. Link https://developer.nvidia.com/gameworks-dx12-released-gdc

  5. Flex 1.1: Uses DirectCompute meaning it can work on AMD video card too?

  6. GPU Rigid Bodies is a plug-in to Physx 3.4. Does that mean Nvidia is going to include that into UE4 as a plug-in similar to how we have Ansel as a plug-in? Would be cool.

  7. Nvidia Blast 1.0: An updated workflow for the current APEX Destruction?

  1. NvCloth: Something that is going to be in UE4, it is already on Trello board.
  2. Wavework 1.7: Support DirectCompute. Could mean it works on AMD video card now?