Welp way off with my predictions, but super excited about some of the new features. Some of the AR technology from the business sector looks pretty cool.
Some Features that I like
- Geometry 2.0 ish. Being able to model inside of Unreal with Opensubdiv support is awesome. The workflow that they show is pretty amazing especially for prototyping.
- Roborecall being a mod is big. I want to see how they put those physical animations together. The physic in that game looks magical for me.
Summary of my predictions
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C#/Mono: Nope, not happening any time soon.
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Niaga : Nope, didn’t see anything.
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ARTv2: Didn’t see anything, but they do have a GDC presentation about rigging later on.
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Destruction 2.0: Nope, didn’t see anything. I saw Nvidia Gamework DX12 has some really interesting releases. Link https://developer.nvidia.com/gameworks-dx12-released-gdc
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Flex 1.1: Uses DirectCompute meaning it can work on AMD video card too?
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GPU Rigid Bodies is a plug-in to Physx 3.4. Does that mean Nvidia is going to include that into UE4 as a plug-in similar to how we have Ansel as a plug-in? Would be cool.
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Nvidia Blast 1.0: An updated workflow for the current APEX Destruction?
- NvCloth: Something that is going to be in UE4, it is already on Trello board.
- Wavework 1.7: Support DirectCompute. Could mean it works on AMD video card now?