Early Access for ARKit for iOS available now on GitHub

Thanks for the update.

I am trying as hard as I can to get up and running and would love a simple step-by-step to recreate the ARSample project or any basic sample project for that matter. trying to present some spec AR tech at work this weekend.

Here is what I’ve done so far to create an AR project:

My build crashes on launch of the app (on iPhone 7Plus)
I have the Mobile starter content project. (The project with the Table and two chairs.)
I removed the standard sky sphere and replaced it with a new SM_SkySphere
I then build a new texture material using AppleARKitCameraTexture in a TextureSample Node feeding the BaseColor property of the Root Material node
I apply this material to the SM_SkySphere material property.
I Added AppleARKitCameraActor and made it a child of the PlayerStart Actor (Don’t know if this is an issue)
I deleted the atmospheric fog

Other that that i kept the Mobile starter project as is.

I changed the project settings to use Metal 1.2 renderer as well as setting the iOS target to 11.0. My phone is using the latest iOS 11 beta.
Am I missing something?