EA Skate flick it controls/physics in ue4

Just wondering how hard it would be to recreate the flick it control scheme and physics in unreal…


Would be great if someone could explain it in depth for me, I read up a bit and in an interview the devs said that they used a renderware physics package called drives, used for door hinges which they applied to each joint on the skeleton.

Just looking for an indepth explanation on how this solution would be approached in unreal! Thanks!