# E\_XBL\_NOT\_INITIALIZED Error 

**URL:** <https://forums.unrealengine.com/t/e-xbl-not-initialized-error/2690941>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, Xbox\
**Created:** [January 9, 2026, 7:51pm UTC](https://forums.unrealengine.com/t/e-xbl-not-initialized-error/2690941 "2026-01-09T19:51:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![VinTroWil](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@VinTroWil](https://forums.unrealengine.com/u/VinTroWil)\
**Post date:** [January 9, 2026, 7:51pm UTC](https://forums.unrealengine.com/t/e-xbl-not-initialized-error/2690941/1 "2026-01-09T19:51:30Z")

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I have a game that is built in multiple different Unreal Versions: 4.27, 5.3, 5.4, 5.5, and 5.6. I run each version of the game on an XBox. However, only the Unreal Version 5.6 fails with the XBox error code of: [E\_XBL\_NOT\_INITIALIZED](https://learn.microsoft.com/en-us/gaming/gdk/docs/reference/live/xbl-hresult-error-codes#xsapi), which should mean that [XblInitialize](https://learn.microsoft.com/en-us/gaming/gdk/docs/reference/live/xsapi-c/xbox_live_global_c/functions/xblinitialize) was not called, but it was.

I have reached out to Microsoft/XBox reps and they are reviewing our logs, but they also asked me to reach out to Unreal, to ensure there isn’t something that changed.
