"E" to open the door

Hello everyone! I started new blank level, created blueprint for the first person character and set the main keyboard bindings in the input. Do i have to set the “Interact” or “Action” button “E”? Because i’ve made the door and the door opening blueprint with pressing “E” button and it works but only if i press E button twice when i hit Play. How can i make it open with just instantly pressing E button once? Does it happen because i didn’t set the Interact action in the Pawn Blueprint like moving forward, moving right etc…? And if so, i don’t know how to set this action. Could you help me?

Setting new buttons you go to your Project Settings, Input, Action Mapping.

This should not be the reason why you have to push twice, you can directly use a key input, it’s basically the same thing. There must be something in your logic that makes it only work if you push twice. If you post some shots or more specific info about your setup, how your door works. etc. it would help.

post the screen shot of your BP

I’m currently experiencing similar, if not same issue as OP.

The very first interaction input must be pressed twice in order for it to start working. Afterwards, it works as intended during the session. (only requires one input to begin any interaction)

The problem comes back whenever I play the session again and it repeats the process. The very first interaction - double input / after the first interaction- regular single input.

Here is a screenshot of one of the door blueprint.

My guess is that because you play reverse first. If the thing starts at the beginning, reverse will do nothing, it’s already “reversed”.

Finally I found how to open two doors, thank you. 2019.09.1020.4922.gif