DZTFIX KATSU - ZLive Bridge V1.0

Note: You don't need to write a single C++ code, everything is 100% in Blueprint.


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ZLive Bridge brings live-stream interactions directly into Unreal Engine, locally and simply. It exposes Chat / Like / Gift / Member as Blueprint events, ships with a clean UMG overlay for chat/gifts/connection state, and includes a Demo mode so you can test without any external setup.

Fab compliance: This plugin does not package, download, or launch any external executables. Optional local connectors (distributed separately) may be used, but they are not part of this plugin.

Features

  • Blueprint events:

    • OnConnected / OnDisconnected / OnError

    • OnChat / OnLike / OnGift / OnMember

  • Built-in Demo mode to preview UI & events instantly.

  • Proxy (WebSocket) mode to talk to optional local connectors.

  • Auto-reconnect with backoff and jitter.

  • UMG overlay (WBP_ZLB_Overlay) for chat, gifts, and status.

  • Optional Gift Catalog via configurable URL.

  • Minimal, Arabic/English friendly UI (dark mode).

Included

  • Plugin: Runtime + UMG samples.

  • Subsystem: ZLiveBridgeSubsystem (WS, heartbeat, events).

  • Developer Settings panel (Host/Port/RunMode/…).

Not included

  • No external tools/executables. No process launching.

  • Optional local connectors (e.g., Python) are provided separately outside Fab.

Compatibility

  • Unreal Engine 5.4 / 5.5 / 5.6 (Win64).

  • Works in Blueprint-only projects when using Packaged builds (with Binaries).

  • Can be distributed as Source-only (requires C++ toolchain on user machines).

Quick Start

  1. Enable the plugin and restart if needed.

  2. Add WBP_ZLB_Overlay to your scene.

  3. Call StartLive("room_or_user") from Blueprint/Subsystem.

  4. Use Demo or set Proxy (Host/Port) in Project Settings.

Disclaimer

  • Not affiliated with or endorsed by any platform. No cloud accounts, no in-editor logins. Local traffic only.