Note: You don't need to write a single C++ code, everything is 100% in Blueprint.
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ZLive Bridge brings live-stream interactions directly into Unreal Engine, locally and simply. It exposes Chat / Like / Gift / Member as Blueprint events, ships with a clean UMG overlay for chat/gifts/connection state, and includes a Demo mode so you can test without any external setup.
Fab compliance: This plugin does not package, download, or launch any external executables. Optional local connectors (distributed separately) may be used, but they are not part of this plugin.
Features
Blueprint events:
OnConnected / OnDisconnected / OnError
OnChat / OnLike / OnGift / OnMember
Built-in Demo mode to preview UI & events instantly.
Proxy (WebSocket) mode to talk to optional local connectors.
Auto-reconnect with backoff and jitter.
UMG overlay (WBP_ZLB_Overlay) for chat, gifts, and status.
Optional Gift Catalog via configurable URL.
Minimal, Arabic/English friendly UI (dark mode).
Included
Plugin: Runtime + UMG samples.
Subsystem: ZLiveBridgeSubsystem (WS, heartbeat, events).
Developer Settings panel (Host/Port/RunMode/…).
Not included
No external tools/executables. No process launching.
Optional local connectors (e.g., Python) are provided separately outside Fab.
Compatibility
Unreal Engine 5.4 / 5.5 / 5.6 (Win64).
Works in Blueprint-only projects when using Packaged builds (with Binaries).
Can be distributed as Source-only (requires C++ toolchain on user machines).
Quick Start
Enable the plugin and restart if needed.
Add WBP_ZLB_Overlay to your scene.
Call StartLive("room_or_user") from Blueprint/Subsystem.
Use Demo or set Proxy (Host/Port) in Project Settings.
Disclaimer
Not affiliated with or endorsed by any platform. No cloud accounts, no in-editor logins. Local traffic only.