# Dynamically load a different HDRIBackdrop?

**URL:** <https://forums.unrealengine.com/t/dynamically-load-a-different-hdribackdrop/491132>\
**Category:** Rendering\
**Tags:** hdri, unreal-engine, question\
**Created:** [November 20, 2021, 3:02pm UTC](https://forums.unrealengine.com/t/dynamically-load-a-different-hdribackdrop/491132 "2021-11-20T15:02:16Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_e93e00a7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e93e00a7](https://forums.unrealengine.com/u/anonymous_user_e93e00a7)\
**Post date:** [November 20, 2021, 3:02pm UTC](https://forums.unrealengine.com/t/dynamically-load-a-different-hdribackdrop/491132/1 "2021-11-20T15:02:16Z")

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Is it possible to load a different HDRIBackdrop during game play? I’d love an open file path window to replace the one referenced by the actor, or swap with another imported asset. Using it this way for film production work.

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [November 20, 2021, 3:45pm UTC](https://forums.unrealengine.com/t/dynamically-load-a-different-hdribackdrop/491132/2 "2021-11-20T15:45:03Z")

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Just in blueprint:

![352603-screenshot-1.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/5/e/a5e31a6a2bb9ce15cfce3bb69b757c9454450db0.jpeg)
