For a VJ plugin I developed,
I created a dynamic scene where I duplicate one cube BP on a grid,
creating a visual that looks like this:
I am controlling this via an outside software where I can import textures into UE, so I can create live looks like this:
The structure is dynamic, meaning the user can change the amount of boxes loaded.
So far so good.
My question is,
I want to have an option to spread the imported texture all over the structure,
so the UV map would not be the same for each cube, but rather each cube would represent a piece of it.
Meaning I’ll have to assign each BP a different part of the imported UV map, automatically calculated via the amount of cubes on the grid.
All originating from the same single cube-BP.
Is that at all doable ? any idea how?
Thank you very much in advance