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Dynamic shadows from Movable directional lights in 4.5 problematic

I have a landscape being lit by a movable directional light, but the shadow cascades don’t appear to be working as they did in 4.4.

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The shadow casting looks (awful) identical regardless of the cascade number. What happened?

Check out Settings > Engine Scalability Settings and make sure shadow quality is set to Epic.

Despite being a tad obscure, that did the trick! Thanks!