# Dynamic Shadow Distance on Translucent Materials

**URL:** <https://forums.unrealengine.com/t/dynamic-shadow-distance-on-translucent-materials/425795>\
**Category:** Asset Creation\
**Tags:** cascade-shadow, unreal-engine, question\
**Created:** [May 23, 2018, 7:16pm UTC](https://forums.unrealengine.com/t/dynamic-shadow-distance-on-translucent-materials/425795 "2018-05-23T19:16:54Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![CommandOfTheSea](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CommandOfTheSea](https://forums.unrealengine.com/u/CommandOfTheSea)\
**Post date:** [May 23, 2018, 7:16pm UTC](https://forums.unrealengine.com/t/dynamic-shadow-distance-on-translucent-materials/425795/1 "2018-05-23T19:16:54Z")

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I’m having a problem with Cascaded Shadow Maps. To me it looks like settings above the default **20000** for **Dynamic Shadow Distance MovableLight** do not increase the distance dynamic shadows are visible on translucent materials.  
I.e. if a value like **40000** is entered the distance for dynamic shadows on opaque materials increases as expected, but on translucent materials the distance is somehow still stuck at **20000** (lower values are working).

Not sure if this is a bug, or on purpose…

I think this Question/Thread there describes the same problem → [Shadow on translucent material disappear at distance - Rendering - Epic Developer Community Forums](https://answers.unrealengine.com/questions/16928/shadow-on-translucent-material-disappear-at-distan.html?sort=oldest)

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**Author:** ![Jeff\_A](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jeff\_A](https://forums.unrealengine.com/u/Jeff_A)\
**Post date:** [May 29, 2018, 6:39pm UTC](https://forums.unrealengine.com/t/dynamic-shadow-distance-on-translucent-materials/425795/2 "2018-05-29T18:39:11Z")

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Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

[https://epicsupport.force.com/unrealengine/s/](https://epicsupport.force.com/unrealengine/s/)

Thanks

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<div class="post-metadata">

**Author:** ![CommandOfTheSea](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CommandOfTheSea](https://forums.unrealengine.com/u/CommandOfTheSea)\
**Post date:** [May 31, 2018, 7:07pm UTC](https://forums.unrealengine.com/t/dynamic-shadow-distance-on-translucent-materials/425795/3 "2018-05-31T19:07:46Z")

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Done → [Unreal Engine Issues and Bug Tracker (UE-59802)](https://issues.unrealengine.com/issue/UE-59802)
