I am using a Point Light to illuminate a plume of smoke in a rocket takeoff. The light tracks with the moving rocket.
Once the rocket gets a certain distance from the ground(camera) the smoke turns black(unlit).
Tried everything I can thing of
I am using a Point Light to illuminate a plume of smoke in a rocket takeoff. The light tracks with the moving rocket.
Once the rocket gets a certain distance from the ground(camera) the smoke turns black(unlit).
Tried everything I can thing of
I have to say, the second looks better
Maybe somewhere in between is good.
Rather than a point light, why not use a slight emmissive on the particle material?
Thanks. Yes adding emissive to the particle sprite material was the answer.