Dynamic Point Lights disappear in distance

I am using a Point Light to illuminate a plume of smoke in a rocket takeoff. The light tracks with the moving rocket.

Once the rocket gets a certain distance from the ground(camera) the smoke turns black(unlit).

Tried everything I can thing of


I have to say, the second looks better :slight_smile:

Maybe somewhere in between is good.

Rather than a point light, why not use a slight emmissive on the particle material?

Thanks. Yes adding emissive to the particle sprite material was the answer.