Dynamic Material Instancing through another blueprint?

  • in the Hex Actor:

  • we’re clicking the hexes, which fetches color from the material instance and calls the dispatcher

  • in the spawner:

Ensure the Parameter Names match what’s in the material. Every time the Hex actor is clicked, this event will be executed. When you drag a wire from the Return Value pin, search for ‘assign’ and then dispatcher name - this will automagically create the event with the correct signature.