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Dynamic Lighting and Sub Levels

Can anyone tell me if dynamic lighting and volumetrics on a Sub Level will properly influence actors on other Sub Levels?

Trying to modularize a project with many scenes that all use the same or very similar lighting and post processing effects.

It works for me. I’m assuming by volumetrics, you mean something like god rays.

Best thing is to try it, because things can change drastically from one engine version to another.