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Dynamic Houdini Digital Assets in Unreal

Hi - beginner here. I’ve seen demonstrations where animated Houdini simulations with physics etc are packaged into an HDA and then played back in Maya and C4D, but I haven’t seen any examples of this with Unreal or Unity. I get the procedural asset creation thing, creating models where you can vary the construction parameters, but…Houdini-based physics and particle simulations, brought in as an HDA, I’ve not seen any examples. Is it possible…?