Dynamic Gravity Actor Component

Thanks .

As I understand it this would require repulsion from a point acting on X and Y but not Z, just as in your test. I’m looking for this to effect actors including pawns and player characters. I’ve seen your reply to apoisonedgift about Physics and skeletal meshes, but I’m sure there must be a way to get around the limitation somehow.

For a full simulation of the effect I think all the level architecture would need to rotate and an increase in the rotation speed would increase the ‘gravity’ force on the outside according to some standard math. However I think this is probably unrealistic to achieve (prove me wrong if you like!) Instead I intend to rotate the skydome to trick the same appearance rather than rotating the level architecture so the repulsive forces are simpler to implement.